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"Tom Melly" <tom### [at] tomandlucouk> wrote:
> "Mark" <haz### [at] comcastnet> wrote in message
> news:3d462ee9$1@news.povray.org...
> <snip>
>
> Hmm, it sounds as though you just need to turn on anti-aliasing. Assuming
that
> you're using pov for windows, just select one of the AA formats for
rendering in
> the output dropdown, or specify +A 0.3 in the command line.
>
> However, you say that when you render a sphere or other primitives, the
"jaggys"
> are not present, which is a bit confusing, since spheres are very subject
to
> jaggys.
Mark wrote:
> merged shapes, the whole thing looks like crap. I had tried raising the
> resolution levels, the antialiasing levels, and even the #x#
> settings....HELP! I really think I could be good at this stuff if I could
Since he raised the "antialiasing levels", that means he tried that...
I am not a PoV-Ray guru, so I can't really help :-(
Perhaps Mark could post a simple model showing this problem on p.b.s-f, so
experts can take a look.
-- #=--=#=--=#=--=#=--=#=--=#=--=#=--=#=--=# --
Philippe Lhoste (Paris -- France)
Professional programmer and amateur artist
http://jove.prohosting.com/~philho/
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